![]() ![]() In the list i found all bow ones were specifically denoted with 80 00 00 xxīut that might just be to make the symbol look golden and how the guy found it/extrapolated from a gold symbol item These seem to be for shields but they can also take durability up from the first few mods The first few seem to be for weapons, but it doesn't seem to make a difference and anything shows on anythingĠ8 long throw (i like this on the sea breeze boomerang, i've only seen it on two handed weapons)įrom here on they are perhaps for bows specifically? ![]() Where xx is the range for the values and 0cbf052a is one of the many possible hex strings that make 'columns' in the save file So here so far shield and melee weapon offsetsĠ00b58e0 shield modifier type (right side of the colum that's the line address in hex view)Ġ00632c0 shield modifier value (right side of the column of random hex values)Ġ00503d0 weapon modifier type (right side of the column)Ġ00a9da1 weapon modifier value (also right side)Ġ000a940 bow mod value (left side of the column for some reason, or i'm seeing it wrong)īy right side I mean for example at 000045f1 it would look likeĠ0 00 00 00 0c bf 05 2a xx xx xx xx 0c bf 05 2a So from my tests on two different games offsets don't change Sorry for commenting on the change, didn't think of issue ![]()
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